In 1980 I started building my first Renaissance army. It has been a wargaming period that has held my interest ever since. My first army was a 15mm Parliamentarian New Model Army, using “Mikes Models” and was built for the “Gush” rules. These rules were published in the 1970s by Wargames Research Group and with these rules Renaissance wargaming was effectively born. These rules provided myself, as well as many others, hours of wargaming pleasure as they captured much of the colour and drama of the military changes introduced during the period. Armies from Italian Wars to the English Civil War could be assembled and battles from Europe to Asia, a vast and colourful period, could be recreated on the wargames table.

The Gush rules were followed in 1995 by Phil Barker’s own Renaissance rules “De Bellis Renationis”. I quickly changed to “De Bellis Renationis”, which are commonly known as DBR, and which I still enjoy immensely.

Now most of my gaming takes place locally where we have a small but reasonably active Renaissance gaming group. Over the years I have also attended several national and international Renaissance competitions which has provided me with an even greater variety of opponents and armies.

My primary interest in the period covered by the rules is the British Civil Wars. In my view these wars provide a rich colourful period, both from the perspective of uniforms of the combatants, but also of the many historical characters. Which wargamer hasn’t heard of Prince Rupert, Oliver Cromwell or Montrose? The many famous battles, along with smaller ones raged across the gentle fields of England, the highlands of Scotland and the occasionally the bogs of Ireland have so much to offer. So here you will read much of my Civil War gaming activities. You will read of battles with old figures and occasionally see new armies take shape.

I have also have a small collection of other armies for the Renaissance period. However, I am a slow painter and easily distracted, so all these projects take some time. The first such project was Japanese armies for the Sengoku period, or the “Age of the Country at War”. This period from around 1480 to 1620 and covers large battles and campaigns. This period has proved fascinating to study and I look forward to investigating this period further. Other projects have been also been completed or are planned. These projects will also feature from time to time and will, I suspect, include a mix of painting and wargaming articles.

I trust you find something of interest here and visit periodically.


2 thoughts on “About

  1. I share your love of Renaissance wargaming and particularly the English/British Civil wars. I’m also very happy with DBR as my rules system. When I started into Pike and Shot in the. Late Seventies we used the George Gush rules, which never quite worked, and I remember how thrilled I was when DBR arrived.

    Anyhow, I’m writing because recently I have begun building Russian and Swedish armies of the Great Northern War, which I can also use with my Polish, Muscovite, Cossack,Tatar and Ottoman armies. I feel that DBR should be able to handle battles beyond 1700 and I’m wondering if you have have ever tried extending the rules to, say, 1715, or if you are aware of anyone who has tried this?

    Any help would be much appreciated.

    All the best,
    Alex Beer

  2. Alex,

    Firstly, thanks for your comment.

    I always found the Gush rules provided a good game, at least that is my recollection many years later. However, with DBR I could achieve a similar result in considerably less time. Great rules and wonderful period!

    I have not really tried extending the period as all my European armies finish well prior to 1700. However, with my regular opponent just purchasing a Late Swedish army that could well change. That said I don’t see a problem extending the period to 1715.

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